# CES Trail HUD

**A clean, western-styled HUD for RedM that tells your players where they are, where they're going, and how they're holding up. Fully standalone. One command.**

Know where you are

  • Shows the **nearest town or landmark**, its district and state, and how far away it is ("340 yards northeast")
  • Compass needle** pointing at the landmark, plus a **heading badge** (N, NE, E…)
  • Compass bar** across the top with markers for the nearest landmark and your route
  • 19 landmarks included across all five states, with 8 landmark types and icons. Add as many as you like

Waypoints that work

  • Mark the map as normal. It stays a real game waypoint**, so the game and your other scripts still see it
  • The HUD shows  distance and direction** to the waypoint, in the colour each player picks
  • Seven route colours: yellow, red, orange, green, blue, purple, white
  • Clears itself on arrival

Ride to a landmark

  • Searchable list, nearest places first
  • Pick one and a coloured GPS route is set
  • Shortcut: `/hud denis` routes straight to Saint Denis

Status icons

  • - **Health, stamina, and Dead Eye** rings with their real cores
  • - **Horse health and stamina** while riding
  • - **Hunger and thirst** (or anything else) from your framework with one export
  • - Low values pulse red
  • - Hides the game's own cores while yours are showing, and gives them back if a player turns yours off

Map frame

  • - Round or square frame around the minimap in your HUD colours
  • - N, E, S, W letters that turn with the map
  • - Nudge and resize it with the arrow keys and + / − until it sits perfectly

One command: `/hud`

No list of commands to remember. `/hud` opens the Trail menu with everything in it:

  1. Ride to a landmark
  2. Clear route / waypoint
  3. Hide or show the HUD
  4.  HUD settings

Number keys work too. Optional shortcuts: `/hud off`, `/hud on`, `/hud clear`, `/hud <place>`.

Every player makes it theirs

  • - **Drag** every piece anywhere on screen
  • - Size and background opacity sliders
  • - Four accent colours: brass, silver, copper, sage
  • - Yards & miles or metres & km
  • - Turn any part on or off
  • - Saved on the player's own PC. Server owners can lock it

For server owners

  • - **Fully standalone**: no VORP, no RSG, no framework required
  • - Easy `config.lua` (left unencrypted)
  • - Exports for your other scripts:
  •   - `GetNearestLandmark`, `DescribeLocation` ("340 yards northeast of Valentine, Heartlands")
  •   - `GetHeading`, `GetWaypoint`, `SetRoute`, `ClearRoute`, `SetStatus`
  •   - Server: `GetPlayerLandmark(source)`, `DescribePlayerLocation(source)`, great for dispatch and alerts
  • - Lightweight: updates a few times a second, compass bar smoothed in the UI


**Delivered through** your Cfx.re Keymaster / portal account.


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